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Law of Reflection at Spherical Surfaces
To begin our discussion of reflection at spherical surfaces, let's review the law of reflection. The law of reflection says that the reflected angle of a light beam incident on a smooth surface between two media will be equal to the incident angle with respect to the normal (perpendicular) of the surface where it hits. The incident ray, reflected ray, and normal to the surface all lie in the same plane.
The law of reflection states that the reflected angle of a light ray incident on a smooth interface between two media will be equal to the incident angle with respect to the normal and that the incident ray, reflected ray, and normal to the surface all lie in the same plane.
This law is described by the equation:
\[\theta_i=\theta_r.\]
The law of reflection applies to any surface, including spherical surfaces. According to this law, when the light from an object hits a surface, the light beam reflects at the same angle as the incident angle on the other side of the normal. For a spherical surface, the normal to it points in a different direction at every point along the surface. This is a consequence of the curvature of the spherical surface. The above image shows two light beams hitting the spherical surface at different locations, causing the reflected light rays to be reflected at different angles. Notice how the normal is different at those points but in both cases, the reflected angles are the same as the incident angles on the other side of their respective normal.
Formula for Reflection at a Spherical Surface
The law of reflection is what allows us to see an image of ourselves when we look in a mirror. The location at which the reflected light rays come to a point, or can be traced to a point, is where the image is located. This is called the image location.
An image that forms in front of the mirror where the light rays can reach, is a real image.
If the image location is behind the surface of the mirror where the light does not reach, then it is a virtual image.
An important property of these images is that a real image can be projected onto a screen but a virtual image cannot.
The way light reflects off of a surface according to the law of reflection determines the size and location of the image produced. A spherical mirror has a curved surface whose center of curvature is the radius of the circle that the mirror would make, \(R.\) When light rays that are parallel to the axis of symmetry hit a spherical mirror, they get reflected as if they were coming from a point behind the mirror. This point is called the focus or focal point, of the mirror and it is located halfway between the center of the imaginary circle the mirror would make. So, the distance to the focus is given by \(f=\frac{R}{2}.\) We calculate the image location using the mirror equation:
\[\frac{1}{s_o}+\frac{1}{s_i}=\frac{1}{f},\]
where \(s_o\) is the object location, \(s_i\) is the image location, and \(f\) is the distance to the focus all in the same units of lengths, for example in meters, \(\mathrm{m}.\)
It is important to note that any distance behind the surface of the mirror is considered a negative distance. For example, the distance to the focus for a convex mirror is a negative distance. The image distance is considered positive if the image is in front of the mirror and negative if it is behind it. The object's distance to a mirror is always considered positive.
We determine the size of the image and whether it is upright or inverted using the magnification equation:
\[M=\frac{h_i}{h_o}=-\frac{s_i}{s_o},\]
where \(h_i\) and \(h_o\) are the heights of the image and object, respectively, both in the same units of lengths, for example in meters, \(\mathrm{m}.\) If the magnification of an object is less than one, the image is smaller than the object, and if it is greater than one, the image is larger than the object. A negative magnification indicates that the image is inverted, while a positive magnification indicates that it's upright.
Reflection on Different Types of Spherical Surfaces
We will discuss reflection off of the two types of spherical mirrors: concave and convex. The reflective surface of a concave mirror curves inward, causing the reflected light to converge to the focus. On the other hand, the reflective surface of a convex mirror curves outward, causing the reflected light to diverge. The diverging rays reflected off of a convex mirror can be traced back to the virtual focus. The image below shows how light rays reflect off of concave and convex mirrors on the left and right, respectively.
A concave mirror is a mirror that has a reflecting surface that curves inward and causes the reflected light to converge to the focus.
A convex mirror is a mirror that has a reflecting surface that curves outward and causes the reflected light to diverge away from the focus.
We can use ray diagrams to help us determine the size and location of the image formed from a concave or convex mirror. A ray diagram traces incident rays from the object to the reflective surface, and the direction the rays go after reflection.
- An incident light ray that is parallel to the principal axis of a concave or convex mirror will reflect or can be traced through the focus along the principal axis.
- An incident light ray that passes through the focus along the principal axis will reflect parallel to the principal axis.
- An incident light ray that passes through the center of curvature of the mirror, \(R,\) will reflect along the same path that it came.
Reflection of Light at Concave Mirror
The image created by reflection of light from a concave mirror can be real or virtual, depending on the location of the object with respect to the mirror. The image of an object located beyond the center of curvature of the mirror will be real, inverted, and reduced in size, as we can see by tracing the rays from the object. This is shown in the figure below.
The smallest image possible is formed when an object is infinitely far from the concave mirror; in this case, the real, inverted image is located at the focus. If we move the object so that it is located at the center of curvature, the image will still be real and inverted, but will also now be the same size as the object. Moving the object so that it is between the center of curvature and the focus will increase the size of the real, inverted image, making it larger than the object, as shown below.
The largest real, inverted image possible is achieved when the object is located at the focus. The image, in this case, will be formed at infinity. Moving the object in front of the focus will finally produce a virtual, upright image that is located behind the surface of the mirror, shown below.
The table below summarizes the images formed at different object locations for a concave mirror.
Table 1. - Image formation for a concave mirror.
Object Location | Image Location | Image Size vs. Object Size | Real/Virtual | Upright/Inverted |
Infinitely far away | At focus | Reduced | Real | Inverted |
Past center of curvature | Between the center of curvature and focus | Reduced | Real | Inverted |
At the center of curvature | At the center of curvature | Equal size | Real | Inverted |
Between the center of curvature and focus | Past center of curvature | Larger | Real | Inverted |
At focus | Infinitely far away | Larger | Real | Inverted |
In front of the focus | Behind the mirror's surface | Larger | Virtual | Upright |
Reflection of Light at a Convex Mirror
A convex mirror always produces upright, virtual images. For an object that is infinitely far away, the image location is at the focus and is the smallest image possible. An object placed at any distance between infinity and the mirror's surface will produce an image that is still reduced in size and is located between the mirror and the focus.
The table below summarizes the images formed at different locations for a convex mirror.
Table 2 - Image formation for a convex mirror.
Object Location | Image Location | Image Size vs. Object Size | Real/Virtual | Upright/Inverted |
Infinitely far away | At focus | Reduced | Virtual | Upright |
Between infinity and mirror | Between mirror and focus | Reduced | Virtual | Upright |
Examples of Reflection at Spherical Surfaces
Let's do a couple of examples to get some practice with reflection in spherical surfaces!
A candle is \(40\,\mathrm{cm}\) away from the surface of a convex mirror. An image of the candle is \(15\,\mathrm{cm}\) behind the surface of the mirror. What is the distance to the focus of the convex mirror?
We will use the mirror equation to determine the focal distance of the mirror, given the object distance, \(s_o=40\,\mathrm{cm},\) and the image distance, \(s_i=-15\,\mathrm{cm}.\) Notice that the image distance is negative since it is behind the mirror. Now, we can solve for the distance to the focus in the mirror equation:
\[\begin{align*}\frac{1}{s_o}+\frac{1}{s_i}&=\frac{1}{f}\\[8pt]f&=\left(\frac{1}{s_o}+\frac{1}{s_i}\right)^{-1}\\[8pt]&=\left(\frac{1}{40\,\mathrm{cm}}-\frac{1}{15\,\mathrm{cm}}\right)^{-1}\\[8pt]&=-24\,\mathrm{cm}.\end{align*}\]
Thus, the distance to the focus is \(24\,\mathrm{cm}\) behind the mirror's surface.
A ball is \(15.0\,\mathrm{cm}\) away from a concave mirror with a radius of curvature, \(R=100\,\mathrm{cm}.\) Where is the image of the ball located, and what is its magnification?
To use the mirror equation to find the image location, we must first find the distance to the focus. Using the relationship between the radius of curvature and the focal length, we get:
\[\begin{align*}f&=\frac{R}{2}\\[8pt]&=\frac{100\,\mathrm{cm}}{2}\\[8pt]&=50.0\,\mathrm{cm}.\end{align*}\]
Now, we will solve for the image location, \(s_i,\) in the mirror equation:
\[\begin{align*}\frac{1}{s_o}+\frac{1}{s_i}&=\frac{1}{f}\\[8pt]\frac{1}{s_i}&=\frac{1}{f}-\frac{1}{s_o}\\[8pt]s_i&=\left(\frac{1}{f}-\frac{1}{s_o}\right)^{-1}.\end{align*}\]
Substituting the values for the focus and the object distance, we get:
\[\begin{align*}s_i&=\left(\frac{1}{50.0\,\mathrm{cm}}-\frac{1}{15.0\,\mathrm{cm}}\right)^{-1}\\[8pt]&=-21.4\,\mathrm{cm}.\end{align*}\]
Thus, the image location is \(21.4\,\mathrm{cm}\) behind the surface of the mirror. Using the magnification equation, we find the magnification to be:
\[\begin{align*}M&=\frac{-s_i}{s_o}\\[8pt]&=\frac{-(-21.4\,\mathrm{cm})}{15.0\,\mathrm{cm}}\\[8pt]&=1.43.\end{align*}\]Since the magnification is positive, the image is upright. As discussed above, the magnification is equivalent to the ratio between the image height and the object height, so we know that the image of the ball is bigger than the ball itself, since the magnification is greater than one.
Reflection at Spherical Surfaces - Key takeaways
- The law of reflection states that the reflected angle of a light ray incident on a smooth interface between two media will be equal to the incident angle with respect to the normal, \(\theta_i=\theta_r,\) and that the incident ray, reflected ray, and normal to the surface all lie in the same plane.
- The law of reflection applies to all surfaces, including spherical surfaces.
- The way light reflects off of a surface according to the law of reflection determines the size and location of the image produced.
- The mirror equation relates the object distance, image distance, and distance to the focus of a spherical surface, \(\frac{1}{s_o}+\frac{1}{s_i}=\frac{1}{f}.\)
- The magnification equation relates the object distance and image distance, as well as the object height and image height, \(M=\frac{h_i}{h_o}=-\frac{s_i}{s_o}.\)
- Spherical mirrors can be either concave (reflective surface curves inward and light converges to focus) or convex (reflective surface curves outward and light diverges from focus).
- Concave mirrors can produce real or virtual images that can be upright or inverted and reduced in size or magnified, depending on the object's location.
- If the image is in front of the mirror where the light rays can reach it, it is a real image that can be projected onto a screen.
- If the image location is behind the surface of the mirror where the light does not reach, it is a virtual image that cannot be projected onto a screen.
- Convex mirrors produce virtual, upright images that are reduced in size.
References
- Fig. 1 - Car mirror (https://www.pexels.com/photo/black-framed-wing-mirror-2416591/) by Lukas Kloeppel (https://www.pexels.com/@lkloeppel/) licensed by Pexels license (https://www.pexels.com/license/).
- Fig. 2 - Law of reflection on spherical surface, StudySmarter Originals
- Fig. 3 - Reflection from concave and convex mirrors, StudySmarter Originals
- Fig. 4 - Image from object far from focus of concave mirror, StudySmarter Originals
- Fig. 5 - Image from object close to focus of concave mirror, StudySmarter Originals
- Fig. 6 - Image from object in front of focus of concave mirror, StudySmarter Originals
- Fig. 7 - Image from object in front of focus of convex mirror, StudySmarter Originals
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Frequently Asked Questions about Reflection at Spherical Surfaces
What is the meaning of reflection at a spherical surface?
An object in front of a reflective, spherical surface produces an image of the object as the light rays from the object are reflected. The point where the reflected rays come together, or can be traced to, is where an image is formed, which is the reflection seen.
What is the formula for solving reflection at spherical surface?
The law of reflection states that the reflected angle is the same as the incident angle on the other side of the normal. To solve for image location and size, we use the mirror equation and the magnification equation, which relate the object location, image location, and distance to the focus.
What is an example of reflection at a spherical surface?
An example of reflection at a spherical surface is the reflection of cars on the highway from the convex passenger mirror. The convex mirror allows the driver to see more of their surroundings than they would with a flat mirror.
What type of reflection occurs at spherical surfaces?
Concave mirrors can produce real or virtual images that can be upright or inverted and reduced in size or magnified, depending on the object location. Convex mirrors produce virtual, upright images that are reduced in size.
What is the law of reflection at a spherical surface?
The law of reflection says that the reflected angle of a light beam incident on a smooth surface between two media will be equal to the incident angle with respect to the normal (perpendicular) of the surface where it hits. The incident ray, reflected ray, and normal to the surface all lie in the same plane. This applies to all surfaces, including spherical surfaces.
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